Better video quality pls
Video quality was fine. Well put together with insightful commentary, and that’s all I care about. Nicely done, Sam. Haven’t been following the development of this very closely and everything I do hear about it just tells me it takes everything I disliked about Brawl, does it with a lot of characters I’ve never played before, and then locks half the content away behind a paywall.
What was it you didnt like about Brawl?
All Im aware was changed was removal of combos, this game has combos, increase in randomness through increased emphasis on random item/final smash spawns, as well as tripping, and as far as Im aware this game has very few items that dont really do a whole lot and strictly timed stage events.
And keep in mind everything regarding DLC for this game is heresay, a lot of characters are just plain impossible to get the rights for like Crash, and some risk the loyalty of 1st party devs like Team ICO’s characters, I wouldnt just assume that because they arent on disc that they will become DLC.
Protip: Interlacing and refresh rates.
I really didn’t see any noticeable interlacing, but that might be mostly due to the overall low resolution of the video. While it’s certainly desirable to want higher quality video, it requires a bit of money to get there. Plus there’s the whole HDCP getting in the way of HDMI video capture on the PS3, in this particular game example.
You always can capture 720p without HDCP getting in the way through YPbPr output.
Frankly, being a long long long time smash bros fan, I’d have done the Smash comparison, or the Dream Mix TV comparison.
The game falls flat in comparison to Smash in a lot of ways for a lot of reasons (such as the poor physics and missing DI), not to mention how they uniquely fucked themselves over with the super kill only system. Frankly, if it were more similar to Smash, I would not have minded, especially after the god-awful abomination Brawl was. There are still a ton of interesting directions they could have gone with a game like that, that aren’t this.
Frankly, Smash is a deeper game than people give it credit for. I wrote a full article on the subject here: https://dl.dropbox.com/u/416986/meleeroxTextMostly.html
When I say full, I mean full. It’s probably too tl;dr for most people.
Actually, the gameplay style and all-round feel of the fighters in this game reminds me more of Digimon Rumble Arena 2 than SSBB. The former of which I’ve had more fun with.
Still, glad to see Afr0 here. Hope he becomes a regular contributor.
wait, you haven’t played fat princess?
I love how the one making an impressions video hasn’t mentioned at all about the Super system – the only way to win.
I wouldnt title this game as a Beta Impressions, but more of a Character rundown. I expected more from this.
Im not sure it was the video quality or more the mic quality. Are you using a decent mic to record with?
I completely disagree that the characters are Jack-of-all-trades-master-of-none aside from Kratos, Radec almost entirely relies on keepaway and traps as his close range is pretty weak, and try playing Sly as a close up, balls out character as you would with Parappa and see just how much your average score plummets.
What the fuck does weak mean in a system that has no health?
It means he’ll get pummeled around preventing him from getting AP, while the opponent attacking him will swiftly gain AP if he tries to take him on close range.
I thought that would be pretty obvious.
Please do us a favor and never talk about fighting games if you use the term “projectile spam”
I’ll second that one.
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