16 thoughts on “Resident Evil 6: Absolutely Ridiculous”
nevers on said:
As someone who never got into resident evil, I think I would probably enjoy this game based on your video. I love a little stupid in my life from time to time. Thanks.
I dunno. I can appreciate the campiness, but it just seems too, I dunno, Gears-y to me. I already have Gears for dumb shooting, I don’t really need another game for that.
Resident Evil has really run its course. After the embarrassing 5th installment, you would think fans could’ve just moved on to other games. Us Silent Hill fans did it like 8 years ago.
>Resident Evil 6 (バイオハザード6?, Japanese title: Biohazard 6) is a dramatic horror[4] third-person shooter[5][6][7] video game in the Resident Evil series, developed and published by Capcom. It was released for the PlayStation 3 and Xbox 360 on October 2, 2012. The Windows version is currently still in development.
What if Resident Evil 6 was a deliberate attempt by Capcom to get us to stop caring so much about anything zombie-related by making the game so stupid that it elicits visible shame from the player?
The problem of having an “It’s so stupid it’s good” point of view to an already established franchise such as RE is that, by buying and giving Capcom more money you are saying “Yeah, this is okay, keep on doing that”. And that’s horrible.
I’m happy to soak up a video of positivity, but there’s a fine line between saying “Now I see what this game is and I’ll appreciate that” and simply lowering your standards.
Regardless of what Resi 6, it’s not resembling anything that it should. (I’ll admit Resident Evil 1 isn’t scary in the damn slightest, mind you)
I have to confess that I don’t share in your conclusions concerning RE6, and that’s largely due to the question of tone. Tonally RE6 is the most confused game I have played in years, and it’s lack of identity makes it very hard to enjoy. It isn’t simply a action farce; it’s also a deadly serious conspiracy drama; it’s also a starkly grotesque body horror story; it’s also an apple-pie scoffing Michael Bay military epic, and it demands that you take it seriously on all fronts at once. RE4 worked so well due it only having two tones: that of action schlock and isolation-based horror story. The biggest difference between the two games, and why 6 and 5 are so utterly inferior however, is much more obvious.
RE4 was a gameplay-based tour de force. Off-handedly you can name three scenarios from that game that are both profoundly memorable and distinct in terms of gameplay while still built around the same mechanics, and each one lasts just long enough to be exciting but not long enough to wear out it’s welcome. Events such as the initial arrival in the Las Plagas infected village, the battle on the Lake and your claustrophobic encounter with the Regenerators each leave an impression on the player. 5 failed to deliver even one such experience, and felt like a seven hour retread of that first village battle, with the added dramatic deflation created by adding a Co-Op partner to that tightly designed gameplay style.
You can tell that 6 at least tries to recreate some of that magic. There are more vehicular sections than it’s predecessor, which really just make the whole thing feel like a Diet Coke Modern Warfare. They even try to recapture some of the magic of the Regenerators with the Rasklapanje, but forget to include any means of fighting them more unique than “Shoot Them A Bunch”. You can tell that 6 was not a game informed by a vision of gameplay or drama, but a game pulled in multiple directions until it tears at the seems. The Executives demanded they make the game more like Modern Warfare and Gears of War, thus Chris’s campaign. The fans demanded something closer to the original games, thus Leon’s campaign. The developers wanted to marry Resident Evil to Uncharted, thus Jake’s campaign, which for the record works best of all with the new gameplay.
I’m glad that RE6 was made. It’s a fascinating cross section of multple design ethos and poor decisions melded into a nearly functional chimera which is much more fun to analysis that interact with, like an animatronic from John Carpenter’s The Thing.
As someone who never got into resident evil, I think I would probably enjoy this game based on your video. I love a little stupid in my life from time to time. Thanks.
I dunno. I can appreciate the campiness, but it just seems too, I dunno, Gears-y to me. I already have Gears for dumb shooting, I don’t really need another game for that.
RE was always like this. Always.
Resident Evil has really run its course. After the embarrassing 5th installment, you would think fans could’ve just moved on to other games. Us Silent Hill fans did it like 8 years ago.
Sorry but I would probably cry if I saw a videogame series I liked get turned into this.
Resi 4 was campy *and* good, but hey. Still worth a pirate.
>Resident Evil 6 (バイオハザード6?, Japanese title: Biohazard 6) is a dramatic horror[4] third-person shooter[5][6][7] video game in the Resident Evil series, developed and published by Capcom. It was released for the PlayStation 3 and Xbox 360 on October 2, 2012. The Windows version is currently still in development.
>Dramatic horror
Ya cuz da only thing horror about it is how dramatically HORROR-ABLE IT IS XD U mad bros??
I honestly still fail to see why this is called dramatic or survival horror.
Relaxing playing this simple minded? We have plenty of shit like Oblivion. Why do you felicitate retardation?
This is like saying C&C4 or D3 are good because they’re stupidly funny, fuck no, they’re horrible and we should make that clear to the devs.
What if Resident Evil 6 was a deliberate attempt by Capcom to get us to stop caring so much about anything zombie-related by making the game so stupid that it elicits visible shame from the player?
The problem of having an “It’s so stupid it’s good” point of view to an already established franchise such as RE is that, by buying and giving Capcom more money you are saying “Yeah, this is okay, keep on doing that”. And that’s horrible.
I’m happy to soak up a video of positivity, but there’s a fine line between saying “Now I see what this game is and I’ll appreciate that” and simply lowering your standards.
Regardless of what Resi 6, it’s not resembling anything that it should. (I’ll admit Resident Evil 1 isn’t scary in the damn slightest, mind you)
I have to confess that I don’t share in your conclusions concerning RE6, and that’s largely due to the question of tone. Tonally RE6 is the most confused game I have played in years, and it’s lack of identity makes it very hard to enjoy. It isn’t simply a action farce; it’s also a deadly serious conspiracy drama; it’s also a starkly grotesque body horror story; it’s also an apple-pie scoffing Michael Bay military epic, and it demands that you take it seriously on all fronts at once. RE4 worked so well due it only having two tones: that of action schlock and isolation-based horror story. The biggest difference between the two games, and why 6 and 5 are so utterly inferior however, is much more obvious.
RE4 was a gameplay-based tour de force. Off-handedly you can name three scenarios from that game that are both profoundly memorable and distinct in terms of gameplay while still built around the same mechanics, and each one lasts just long enough to be exciting but not long enough to wear out it’s welcome. Events such as the initial arrival in the Las Plagas infected village, the battle on the Lake and your claustrophobic encounter with the Regenerators each leave an impression on the player. 5 failed to deliver even one such experience, and felt like a seven hour retread of that first village battle, with the added dramatic deflation created by adding a Co-Op partner to that tightly designed gameplay style.
You can tell that 6 at least tries to recreate some of that magic. There are more vehicular sections than it’s predecessor, which really just make the whole thing feel like a Diet Coke Modern Warfare. They even try to recapture some of the magic of the Regenerators with the Rasklapanje, but forget to include any means of fighting them more unique than “Shoot Them A Bunch”. You can tell that 6 was not a game informed by a vision of gameplay or drama, but a game pulled in multiple directions until it tears at the seems. The Executives demanded they make the game more like Modern Warfare and Gears of War, thus Chris’s campaign. The fans demanded something closer to the original games, thus Leon’s campaign. The developers wanted to marry Resident Evil to Uncharted, thus Jake’s campaign, which for the record works best of all with the new gameplay.
I’m glad that RE6 was made. It’s a fascinating cross section of multple design ethos and poor decisions melded into a nearly functional chimera which is much more fun to analysis that interact with, like an animatronic from John Carpenter’s The Thing.
That was gloriously catty, Hayden. Kudos.