I’m glad I waited.
I don’t really think any MMO will be groundbreaking this side of the next Blizzard MMO or the CCP World of Darkness.
Hearing CCP talk about that game sounds very, very interesting.
its sad since i got caught up in the hype paid $60 dollars at launch and got bored 3 hours later
shouldve just bought the ARMA bundle and another 2 months of TOR instead
I am also glad i waited. I was primarily a raider in eq and wow, so seeing that gw has no endgame aside pvp seemed very shallow to me.
I also agree with the previous poster about World of Darkness, looks very outside of the box, and I’m very interested to learn more about it. On the other hand, the only hope i have for Titan is that Jeff Kaplan is working on it…since Blizzard went off the deep end of casual in recent years.
I went into Guild Wars mostly with low expectations as I don’t normally get into MMOs. All of my friends were going to play it and I had $60 left over from my Diablo 3 refund so I said what the hell. The quality of the game definitely surprised me but you’re right, it’s nothing revolutionary.
guild wars 2 is a pvp game with a pve game tacked on, im aware the author said theres nothing amazing about guild wars 2 pvp but you should also be aware the author most likely has not played pvp at a competitive level during the short but sweet times it was relevant
that being said guild wars 2 pvp is spectacular compared to WoW pvp, since the 1st bwe the goal was simple
“we want the arenajunkies audience”, it worked because blizzard didn’t want the arenajunkies audience, if you are a fan of WoW arena and MOBAs your very much likely to enjoy GW2 pvp
i was correct about the game having literally no pve endgame, its quite difficult to have a massive explorable world that continues to be worth exploring when you hit level cap
fact is the pve is blatant pandering to casual gamers, right down to the moderation of the game, people will swear and insult other players into oblivion in spvp, saying a single swear word in pve public chat with a censor on is a 72 ban because it might offend someone
there’s a huge emphasis on spawn zerging, something that had been done away with since BC (that big fel robot outside BT, whats his name…. gave you a debuff which butchered you if you tried to get close to him again)
you can see however how the game has infact improved on mmorpg design in afew subtle areas
im seeing casuals in gw2 doing things that would be considered uncasual in WoW, things like line of sight, circle strafing, using control utility, not S keying and having keybinds, the game demands these things past level 40ish and these things i have always considered basic level gameplay so i dont find it as stressful playing with bad players, compared to wow now where you can literally complete heroic content while vigorously masturbating to hentai tentacle porn and deal top dps (which to be honest is quite a feat playing a wotlk enhancement shaman and its dragonforce impossible priority list)
i see the game as more of a traditional “you play through it once and then do multiplayer stuff” game, i never thought it was going to kill WoW and often laughed at people who did
its a pvp game, for pvp players who like that kind of pvp gameplay, arenanet has been constantly changing game balance with frequent and i mean REALLY frequent updates, if your a disgruntled pvp player from wow with Jay “fuck that guy” Wilson infamous “shut up pvp guy” statement or a LoL player who is sick of the f2p kiddies and shit community, then this game is very promising
also nice job leaving the ugly as sin post processing on you peasant, the game looks way better without it
I’m loving GW2. I had no interest in it at all until like a week ago. Feels like I can do whatever I want and still make progress constantly. I got two whole levels doing nothing but crafting last night.
The dungeons are completely fucked though. PVE might not be the focus, but graveyard zerg should not be a valid strategy. The bosses generally seem to hit way too hard, even if you’re in heavy armor.
Sure, it feels like I have more freedom than other MMOs.
It’s still grindy, boring questing – The same that’s been in MMOs for years and years. I’m still killing reskinned mobs and looting different static models. Giving me a choice of WHICH reskinned mobs to kill doesn’t make it any better.
In regards to progress, towards what? There’s very little change in the game as you progress to 80. You gain access to a few more abilities (capped at 40), and some dungeons (which are broken anyway).
Progress toward seeing the rest of the game. There isn’t really much in the way of raiding from what I hear, but just leveling to reach the higher level zones has been enough of a goal to me. I’m more than halfway to 80 and I’ve seen less than 20% of the world map apparently.
GW2′s world is actually worth exploring. Everything in the environments seems crafted specifically to be there, whereas in WoW you see copypasted taverns, town halls, caves etc. all over the place.
I really wish there was open world PVP sometimes. Getting ambushed occasionally while you’re out questing can be a good way to keep things fresh, and the level scaling would ensure a somewhat fair fight. It does seem very hard to stand out as an individual in PVP so far, but I think once all of the customization options are explored we’re going to see some creative builds and team strategies emerge. I’m excited to see if GW2 can succeed as an Esport.
I have mixed feelings about GW2 myself. So far I’ve gotten to 43 on one character and ~20 on two others, having started during the pre-release, and I’m starting to find myself play less often, for shorter periods of time. Nowadays, I’m just running around the maps, trying to hit all the markers, because there isn’t much else to do. I know GW1 + 2 are heavily PvP games; I’m a (mainly) PvE player. Even with all the instancing that GW1 had, I feel as if there was way more cooperative PvE playing than in GW2, even though you’re constantly around other players doing events. I think it’s because there’s an inherent lack of coordination of skills. Sure there’s combos now, but, looking at it objectively, they’re mostly just made consequently to spamming skills. I feel like I’m in a single-player game moreso than in the previous GW.
I think a lot of it has to do with how you do storyline missions alone, for the most part. I’ve done a few with a friend, but it obviously just didn’t feel relevant to me at all, it was his story; it was just another event.
For dungeons, I’ve only done Ascalonian Catacombs, and it seemed fine, and the difficulty wasn’t too bad, but I still didn’t feel like anything was being coordinated. No one cares what your build is, because you’re a stand-alone character anyway, you just need other people so you have more damage spam to kill all the enemies. I think that if, as a guardian, I didn’t bring any protective skills and the party started wiping more often, no one would care – we’d just rez and keep zerging the enemies. Because you can do that. They should at least implement a “total party wipe = failure” mechanic.
I know they’re completely different games and all, but GW2 is always going to be compared to other games in the MMO genre anyway, so I’m comparing it to GW because it’s the game I have the most playtime in.
Back about a half a year before the game came out, I was hyped. Not just a little hyped, but really hyped: enough that I was more than willing to look over any and all imperfections with the game and believe “this is the next big thing.”
After I came down from that high and actually started taking some criticisms into account, my opinion of the game was to be far more neutral if not slightly excited. Was I disappointed? No. Did it live up to every and all expectations the die-hard fans were looking for? No. Did it live up to enough expectations for it to have been worth my time and money? Yes.
The story is generally well written, being able to tell you the background to an area without having to read a wall of text coming from local quests. Environments put heavy emphasis on exploration, though I don’t know if it will still hold that charm once you go through it a few more times. General questing feels good, though it often can still boil down to your traditional questing minus having to speak to a giver and giving you a few more options as to how to tackle it. World events are fun as hell if only there were more of them and more that worked in succession with one another. Art design is great, both looking good graphically and having a good aesthetic. Character customization is about all I could have asked for both in appearances and general development.
While PvE is descent, PvP is where GW has always shined, and this is no exception. I don’t do much structured PvP, but I do a lot of WvW. While it often can turn into zergfests, much of that is caused by the fact that the rounds are simply too short. Its a temporary issue that Anet needed to do in order to establish rankings for the worlds. Once it moves into its planned 2 week timeslot, we will see people investing more time and resources into the battle. Guilds will become more involved in order to hold positions under their banner, meaning they will likely invest money for upgrades (creating the defensive barriers needed to make zerging ineffective) and devise tactics in order to further their gains. Commander will eventually become more experienced and (hopefully) there will be a greater demand for hierarchy in leadership. Just a theory mind you, but it seems like it would make sense.
Still love the game even with its flaws, but I can certainly see why people would want to wait. A lot of content has not been added as of yet (certain areas of the map, guild halls, etc), so it might make more sense to wait until later to come in after the basic infrastructure within the game has been established.
I’m glad I waited.
I don’t really think any MMO will be groundbreaking this side of the next Blizzard MMO or the CCP World of Darkness.
Hearing CCP talk about that game sounds very, very interesting.
I’m going to reserve judgment until I see some actual gameplay.
its sad since i got caught up in the hype paid $60 dollars at launch and got bored 3 hours later
shouldve just bought the ARMA bundle and another 2 months of TOR instead
and yes i like TOR sue me
I am also glad i waited. I was primarily a raider in eq and wow, so seeing that gw has no endgame aside pvp seemed very shallow to me.
I also agree with the previous poster about World of Darkness, looks very outside of the box, and I’m very interested to learn more about it. On the other hand, the only hope i have for Titan is that Jeff Kaplan is working on it…since Blizzard went off the deep end of casual in recent years.
I went into Guild Wars mostly with low expectations as I don’t normally get into MMOs. All of my friends were going to play it and I had $60 left over from my Diablo 3 refund so I said what the hell. The quality of the game definitely surprised me but you’re right, it’s nothing revolutionary.
Try coming up with a more inventive title for your piece. Pretty much every article on Gather Your Party has a negative title.
Hmm, you make a valid point.
It’s a video about how the game is disappointing. I feel as if though it’s aptly named.
guild wars 2 is a pvp game with a pve game tacked on, im aware the author said theres nothing amazing about guild wars 2 pvp but you should also be aware the author most likely has not played pvp at a competitive level during the short but sweet times it was relevant
that being said guild wars 2 pvp is spectacular compared to WoW pvp, since the 1st bwe the goal was simple
“we want the arenajunkies audience”, it worked because blizzard didn’t want the arenajunkies audience, if you are a fan of WoW arena and MOBAs your very much likely to enjoy GW2 pvp
i was correct about the game having literally no pve endgame, its quite difficult to have a massive explorable world that continues to be worth exploring when you hit level cap
fact is the pve is blatant pandering to casual gamers, right down to the moderation of the game, people will swear and insult other players into oblivion in spvp, saying a single swear word in pve public chat with a censor on is a 72 ban because it might offend someone
there’s a huge emphasis on spawn zerging, something that had been done away with since BC (that big fel robot outside BT, whats his name…. gave you a debuff which butchered you if you tried to get close to him again)
you can see however how the game has infact improved on mmorpg design in afew subtle areas
im seeing casuals in gw2 doing things that would be considered uncasual in WoW, things like line of sight, circle strafing, using control utility, not S keying and having keybinds, the game demands these things past level 40ish and these things i have always considered basic level gameplay so i dont find it as stressful playing with bad players, compared to wow now where you can literally complete heroic content while vigorously masturbating to hentai tentacle porn and deal top dps (which to be honest is quite a feat playing a wotlk enhancement shaman and its dragonforce impossible priority list)
i see the game as more of a traditional “you play through it once and then do multiplayer stuff” game, i never thought it was going to kill WoW and often laughed at people who did
its a pvp game, for pvp players who like that kind of pvp gameplay, arenanet has been constantly changing game balance with frequent and i mean REALLY frequent updates, if your a disgruntled pvp player from wow with Jay “fuck that guy” Wilson infamous “shut up pvp guy” statement or a LoL player who is sick of the f2p kiddies and shit community, then this game is very promising
also nice job leaving the ugly as sin post processing on you peasant, the game looks way better without it
WHOA didn’t realize it was a wall of text
we journalist within other peoples journalism now
Guild Wars 2 Is not disappointing.
This article is.
if your looking for coordinated level 80 endgame group content then you will be
then I`ll raid in mop.
but I won`t.
I’m loving GW2. I had no interest in it at all until like a week ago. Feels like I can do whatever I want and still make progress constantly. I got two whole levels doing nothing but crafting last night.
The dungeons are completely fucked though. PVE might not be the focus, but graveyard zerg should not be a valid strategy. The bosses generally seem to hit way too hard, even if you’re in heavy armor.
Sure, it feels like I have more freedom than other MMOs.
It’s still grindy, boring questing – The same that’s been in MMOs for years and years. I’m still killing reskinned mobs and looting different static models. Giving me a choice of WHICH reskinned mobs to kill doesn’t make it any better.
In regards to progress, towards what? There’s very little change in the game as you progress to 80. You gain access to a few more abilities (capped at 40), and some dungeons (which are broken anyway).
Progress toward seeing the rest of the game. There isn’t really much in the way of raiding from what I hear, but just leveling to reach the higher level zones has been enough of a goal to me. I’m more than halfway to 80 and I’ve seen less than 20% of the world map apparently.
GW2′s world is actually worth exploring. Everything in the environments seems crafted specifically to be there, whereas in WoW you see copypasted taverns, town halls, caves etc. all over the place.
I really wish there was open world PVP sometimes. Getting ambushed occasionally while you’re out questing can be a good way to keep things fresh, and the level scaling would ensure a somewhat fair fight. It does seem very hard to stand out as an individual in PVP so far, but I think once all of the customization options are explored we’re going to see some creative builds and team strategies emerge. I’m excited to see if GW2 can succeed as an Esport.
I have mixed feelings about GW2 myself. So far I’ve gotten to 43 on one character and ~20 on two others, having started during the pre-release, and I’m starting to find myself play less often, for shorter periods of time. Nowadays, I’m just running around the maps, trying to hit all the markers, because there isn’t much else to do. I know GW1 + 2 are heavily PvP games; I’m a (mainly) PvE player. Even with all the instancing that GW1 had, I feel as if there was way more cooperative PvE playing than in GW2, even though you’re constantly around other players doing events. I think it’s because there’s an inherent lack of coordination of skills. Sure there’s combos now, but, looking at it objectively, they’re mostly just made consequently to spamming skills. I feel like I’m in a single-player game moreso than in the previous GW.
I think a lot of it has to do with how you do storyline missions alone, for the most part. I’ve done a few with a friend, but it obviously just didn’t feel relevant to me at all, it was his story; it was just another event.
For dungeons, I’ve only done Ascalonian Catacombs, and it seemed fine, and the difficulty wasn’t too bad, but I still didn’t feel like anything was being coordinated. No one cares what your build is, because you’re a stand-alone character anyway, you just need other people so you have more damage spam to kill all the enemies. I think that if, as a guardian, I didn’t bring any protective skills and the party started wiping more often, no one would care – we’d just rez and keep zerging the enemies. Because you can do that. They should at least implement a “total party wipe = failure” mechanic.
I know they’re completely different games and all, but GW2 is always going to be compared to other games in the MMO genre anyway, so I’m comparing it to GW because it’s the game I have the most playtime in.
Back about a half a year before the game came out, I was hyped. Not just a little hyped, but really hyped: enough that I was more than willing to look over any and all imperfections with the game and believe “this is the next big thing.”
After I came down from that high and actually started taking some criticisms into account, my opinion of the game was to be far more neutral if not slightly excited. Was I disappointed? No. Did it live up to every and all expectations the die-hard fans were looking for? No. Did it live up to enough expectations for it to have been worth my time and money? Yes.
The story is generally well written, being able to tell you the background to an area without having to read a wall of text coming from local quests. Environments put heavy emphasis on exploration, though I don’t know if it will still hold that charm once you go through it a few more times. General questing feels good, though it often can still boil down to your traditional questing minus having to speak to a giver and giving you a few more options as to how to tackle it. World events are fun as hell if only there were more of them and more that worked in succession with one another. Art design is great, both looking good graphically and having a good aesthetic. Character customization is about all I could have asked for both in appearances and general development.
While PvE is descent, PvP is where GW has always shined, and this is no exception. I don’t do much structured PvP, but I do a lot of WvW. While it often can turn into zergfests, much of that is caused by the fact that the rounds are simply too short. Its a temporary issue that Anet needed to do in order to establish rankings for the worlds. Once it moves into its planned 2 week timeslot, we will see people investing more time and resources into the battle. Guilds will become more involved in order to hold positions under their banner, meaning they will likely invest money for upgrades (creating the defensive barriers needed to make zerging ineffective) and devise tactics in order to further their gains. Commander will eventually become more experienced and (hopefully) there will be a greater demand for hierarchy in leadership. Just a theory mind you, but it seems like it would make sense.
Still love the game even with its flaws, but I can certainly see why people would want to wait. A lot of content has not been added as of yet (certain areas of the map, guild halls, etc), so it might make more sense to wait until later to come in after the basic infrastructure within the game has been established.