I think that Silent Hill has a whole direction that a lack of creative freedom and courage has denied it so far: I’d like to see a game in the main series which takes place almost entirely in the Real Town.
We have almost never seen the town in the entirely real, non-monster layer of reality, and I think by allowing the player to portray a character such as a writer, reporter or thrill seeker wandering around the sleepy resort town could be really compelling and bring the concept back to the styles which originally inspired it, such as Lynch, King or the ever popular Lovecraft. Trying to uncover conspiracies in the town, whether mundane or supernatural with only snatched glimpses of the abyssal corruption lurking beneath as well as interacting with subtly off-kilter eccentric characters would allow the slow burn of waking horror to really breath and enthrall players in something they seldom experience in modern gaming.
Wait. I just described Deadly Premonition. Fuck it, nevermind.
I think that Silent Hill has a whole direction that a lack of creative freedom and courage has denied it so far: I’d like to see a game in the main series which takes place almost entirely in the Real Town.
We have almost never seen the town in the entirely real, non-monster layer of reality, and I think by allowing the player to portray a character such as a writer, reporter or thrill seeker wandering around the sleepy resort town could be really compelling and bring the concept back to the styles which originally inspired it, such as Lynch, King or the ever popular Lovecraft. Trying to uncover conspiracies in the town, whether mundane or supernatural with only snatched glimpses of the abyssal corruption lurking beneath as well as interacting with subtly off-kilter eccentric characters would allow the slow burn of waking horror to really breath and enthrall players in something they seldom experience in modern gaming.
Wait. I just described Deadly Premonition. Fuck it, nevermind.