Being someone who used to play Quake religiously it’s incredibly disheartening to know bunnyhopping isn’t a gaming staple anymore, nor will it be due to the current trend of modern game design.
I cried. Realism may just be the worst thing ever when it comes to video games. Even worse than unlocks, free to play models, and achievements. What happened to even playing fields where the skill of the player shined? What happened to playing games for fun instead of unlocking things? Seriously, fuck realism and casualization.
I really wouldnt blame realism. Look at rainbow six over the years. I liked both twitch and tactical shooters during the late 90s. Both of these types of games are dead.
Skill based movement is probably one of the best things to differentiate shooters from one another. The reason I enjoy Tribes Ascend, despite all of it’s flaws, is because the skill based movement and gunplay just make it DIFFERENT from the rest of the shooters in today’s market.
This video is a bit one sided in it’s presentation of the mechanic. While bunnyhopping proved an unintended blessing to Quake dolphin diving in Battlefield 2 was a terrible flaw. That has nothing to do with Battlefield 2 being a ‘realistic’ shooter and everything to do with horrible hit detection and major design oversights. Perhaps this video should have been titled “Nostalgia for Bunnyhopping”, as the current title suggests it presents an informational overview.
There is a time for realism and a time for non-logical “fantasy” styles of play like bunnyhopping.
There was no reason it had to be “killed off”, designers simply “didn’t like it”. Developers like Valve clearly didn’t agree with it, even though there was a huge community who enjoyed the skill involved around the concept. Systematically killing off a system that players enjoyed seems like a poor design choice.
I don’t think things like bunnyhopping will ever make a return anytime soon, but I do agree we can learn something from them, especially their demise: No genre should just “die”, because there’s always a group that’ll enjoy them. Realistic and non-realistic gaming types can and have coincided together for years, so the need to “kill” a system that you don’t like just doesn’t stick very well.
Though the biggest issue that plagues these types of gameplay isn’t designers not liking them, it’s that the majority of people don’t understand them or have the patience to learn them. Bunnyhopping required a lot of time to learn, you needed extreme amounts of patience, and most modern gamers these days don’t seem to have that basic requirement.
This makes them a rather non-profitable and frustrating venture for everyone involved.
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