Is it strange that I can both agree with you on almost every point and yet still enjoy the game? This is most likely caused by the fact I’ve never played a MOBA before LoL. Oh well, at least it is fitting with the tone of contradictions.
Yeah, the game isn’t as deep as some other MOBA games, but it can still be really fun. I prefer Dota 2 for the slower gameplay, better art style, but most of all, better balance. League of Legends adds heroes too regularly for me.
Believe me, the moment DotA 2 becomes available for purchase, I’ll jump at the chance. To paraphrase/steal a quote from Yahtzee, League of Legends is more like a junk food with DotA 2 being a more enriching meal.
Dota 2 is going to be free to play.
I think it does have a lot to do with what MOBA game you played first. I played DotA first, so I’m skewed towards that game style a lot more than say LoL. I didn’t like the fact that EVERYONE on LoL has the option of having a get away mechanic (Flash/Ghost) and that get away mechanics on characters are so numerous to begin with. Also, I didn’t much care for how many items give +HP. That makes it so even support characters can not only be effective, but be rather tanky as well. The rune system is complete garbage in my opinion and gives advantages to those who have played longer as well as introduces a grind mechanic into the game. It seems to me like a lot of people play games with grind mechanics just to unlock things rather than playing for their entertainment. The one thing I do like that LoL did was make caster/mage/whatever-you-want-to-call-them scale much better than other MOBA games. The rest of the game and its features are rather lackluster and subpar.
You do realize you play against people that are similar levels and have similar amounts of games. So people have access to the same amount of in game money for runes, so it’s not bs. All of the points he made in this video are half right. For example. Not every champion has a getaway ability so they made summoner spells, which everyone has access to can get away and turn a team fight around. Also, if the game is lack luster and sub par, how is it the most popular moba right now?
I don’t actually play ARTS’s or MOBA’s or Dotaclones…whatever they call them these days, but the video was an absolute delight. Great work on it, it was funny, enticing and very informative.
You hit the nail on the head, dude. I always disliked LoL but could never put my finger on why, never bothered to try and explain it. It just felt so, cheap. So superficial. Boggles my mind as to how it became so popular. Than again, MW3 is popular.
Great review. I think you basically summed it up: They tried to remove complexity, but ended up just doing a slightly different take on MOBAs. The only thing “beginner” about LoL is the art style. HEYOOO
Ever hear of minecraft? HEYOO
Very good review. I always hated the grind aspect of LoL, like you said in the review, in DotA a guy that’s playing for the first time can beat any professional player if the pro makes a mistake. In LoL a level 1 teamfight between two Ryze’s with one summoner being level 1 and the other 30 the 30 will win no matter the what.
The thing is that a level 1 ryze and a level 30 ryze should never be against each other unless you’re playing on a premade team way above your level. Runes help a lot, but a set of tier 1 will cost pennies to the dollar of a set of tier 3′s while still having about 60% of the effect. Pre-30′s is all learning experience to be honest, it’s the reason you can’t play ranked until you hit that level.
That’s why they don’t play together because Riot sorts out games between how much play time people have had. DERP
I’ve played Dota 2, and LoL, and I think Dota is garbage.
regardless of your opinion on the game in question, I lose you when you start talking about champions like rammus being unable to kill targets.
I was starting to agree with you until you pulled out the “scream against a black background because you don’t like X part of the game.” That comes off as really childish and sort of bitter. You can do way better than that.
LoL has a lot of issues you could have pointed out as well. For one, every new champion has similar kits, balance issues on release, crazy and random bugs happening as a result from the updates or the expensive (sometimes $15) skins that are cash only.
I also think you missed the point about how LoL is directed at beginners. Strategies like killing your own creeps to deny the enemy is instead replaced by zoning out whoever you’re laning against, poking them or harassing them. It’s simplified so the players don’t have to be tactical geniuses or incredibly skilled to play – there’s less to worry about and team fights are usually much more straight forward.The way the characters are categorized and played make it so you don’t require perfect teamwork every game (something hard to do with strangers). Everyone can just fill a role instead. This again simplifies the combat – making a team of supports and one ranged carry won’t work in LoL (I’ve tried it before). At lower skill levels players might not even jungle, build their character in the “optimized” way or play with perfect teamwork, but someone who only plays a few games a week can easily keep up without dropping the game from frustration. That’s the real beauty of the game – you only really need to learn the basic abilities of your character, how to chain them together, and how to engage certain enemies. Getting the buffs, killing baron, and even things like jungling can be left to the higher skilled players without compromising it for those who aren’t playing competitively.
Wow it’s pretty funny how you yell loudly about a video game where did you come up with that
Not to mention the poor player base of this game. Good god, I have never seen such a horrible troth of shit in my life (next to world of warcraft, of course)
“Is the world of video games so saturated with badly-designed RPG mechanics being thrown into everything that boiling a genre down to its bare essence constitutes risk-taking?”
the wonderful world of MOBAs
My biggest issue is Riot entices you to play by giving you large amounts of IP early on, but once you reach the level cap, your IP is reduced to a crawl. This becomes an issue when you need to “rune up” for certain champions. You have to split IP between: Runes, Champions, and additional rune pages. It may not be “pay to win” but by giving Riot your money, you have access to a heightened roster of champions, additional IP generation, which leads to more advantages, like additional rune pages.
The playerbase is also terrible (skill wise, and community wise). Although I am surprised you did not mention Riot’s “flawed” Tribunal system, or the Surrender system.
LOL Gragas, Soraka, Rammus. Those champions are NOT meant for killing other champions.
First of all, you play Gragas for easy wave clears, above average AP-mid tanking ability, and a team fight reset ultimate. You don’t pick Gragas for killing all the noobs. Soraka is a SUPPORT champion, which is different from supports in dota.
I think this video is just a troll video coming from a dota player. He didn’t seem to give LoL a chance and judges it through Dota glasses.
And yes please send me any arguments you have
Well, I saw you mentioned how lvl 1 Ryze can’t beat lvl 30 Ryze? Let me tell you something, in LoL, the matchmaking system wont ever randomly set a lvl 1 player playing against lvl 30, and ofcourse, to get to lvl 30, you gotta try hard, and have patience, which is pretty nasty if you ask me…
IP’s (Influence Points)? Yes, that is a reward for a success, just like in real life, you get some reward for almost every success, doesn’t matter if its a personal joy, or something like that, there’s always reward after every success…
LoL is in my opinion at the moment better and enjoyable game to play than DotA (WC3 edition), although I didn’t play DotA 2 yet and wont comment it till i play it, so I’ll stick to the LoL for a while! ;)
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