Dick ridin’ Bioshock. Shame the otherwise boring and flawed design of Bioshock seems to be forgiven so often. Because of its above-average writing and characterization, perhaps?
I don’t suppose this is the time and place for that though. More of a personal qualm, I feel the game itself is entirely forgettable, what isn’t, on the other hand, is the setting, writing and characters.
Well there certainly were complaints that the game was lacking compared to System Shock 2, but Bioshock is a solid game overall. This video isn’t really about if it’s a good game or not, it’s just one part of a series about villains in games.
I think the idea that the game is lacking compared to system shock 2 is an under-analyzed concept. People just say Shock2 is more complex (which it is) letting the player be more involved, but they stop there. They don’t question why Bioshock is poorly designed because of this.
Truth is, System Shock 2 has as many design shortcomings as Bioshock. The levels are largely flat corridors with no really unique or creative design concepts exercised. The difference is, System Shock 2 is an RPG first, and a shooter second, whereas Bioshock is a shooter completely and entirely. Shock2 compensates for its otherwise boring shooter elements with a rich RPG experience.
However, like we both said, this doesn’t have much to do with the content posted. I do heavily disagree in regards to the author’s claims that any audio log in Bioshock is memorable. The only ones I can remember are the ones blatantly ripped out of system shock 2. (such as the autopsy one, that’s just copy/paste at its laziest.)
I never claimed all audio logs were memorable, I said Sander Cohen’s were.
Never said you did.
Oh man the writing/gameplay in Bioshock is so painfully boring. I want to finish the game, I really do, but I can’t bring myself to. I like the characters, and any chance to take a shot at Ayn Rand is a good thing in my book, but that game is just so bland that I can’t do it.
Same here, Marcus. I really like the setting, but the gameplay is just boring. I couldn’t get myself through Planescape: Torment for the same reason.
I tried Bioshock and quit after a few hours. It was narrow, the story played out as a bad cartoon, and the controls were uninvolved.
However, the section in the video seems pretty neat. I’m sure there’s some good writing tucked away in the labyrinths of shit that is Bioshock. Shame I didn’t get to see it.
Sander Cohen is easily one of the most memorable characters of the franchise, so long as you do not count the Little Sisters or the Big Daddies amongst him. Excellent video, you captured a glimpse of Cohen’s madness for those unfamiliar with the series.
I must say though, Bioshock was to me, a work of art and I do not agree with the viewpoints of the other commentors. I can not touch on the fact that it is a rip-off of Systemshock2 (Even though it is made by the same company I believe.) Because I have not experienced that game. Nevertheless, in my opinion, Bioshock’s dystopic story, unforgiving setting and solid combat mechanics stayed fresh and enjoyable throughout the entirety of the game. Among the few flaws I can pick out were the hacking mechanic, as it is fun for a time but gets old quickly. Bioshock 2 greatly improves the combat elements and greatly improves on play-style customization but lacks the impressive story of Bioshock 1.
A man chooses, a slave obeys. -Andrew Ryan
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