Pacing and Structure in Video Games
Where and when certain developments in a game occur is pretty imperative to creating as smooth and enjoyable an experience as possible. In this video Jon Williams cites some games that have followed structures or used...
Captain Toad & Game Design
Captain Toad is a very not-Mario game, yet it does so many neat things. Let's take a look at exactly what developers did to take a simple minigame into a full blown game release.
Captain’s Backlog: Heavy Rain
Jack's about five years late to the David Cage partyboat. Grab a coke and hear his thoughts on this game's hilarity.
Life Is Strange: Episode 2 ‘Out Of Time’ Review
A video review of 'Out of Time' the second episode of Life is Strange, the episodic adventure game from Dontnod Entertainment.
Lost in Concept – The Removed Supernatural Elements and Cancelled DLC of Heavy Rain
Today we look at the cause of some of the plot inconsistencies of 2010's Heavy Rain as well as cancelled DLC.
Darkest Dungeon- First Impressions
Diving deeper into the black abyss of Early Access, Jack takes a look the interesting RPG/Disaster management simulator Darkest Dungeon
Thoughts on Splinter Cell: Chaos Theory
A look back at the almost decade-old Splinter Cell: Chaos Theory, widely considered one of the best stealth games ever made.
Besiege – First Impressions
Lets engineer up some trouble with Besiege, the latest da Vinci simulator.
Life Is Strange: Episode 1 ‘Chrysalis’ Review
A video review of Chrysalis the first episode of Life is Strange, a new episodic adventure game from Dontnod Entertainment.
Nuclear Throne: First Impressions
Lets get our butt ready for royalty by checking out Nuclear Throne, a fast paced twin-stick action game.