Dragon’s Dogma and Enemy Design
Dragon's Dogma was a fun little gem that didn't get the appreciation it deserved, but with more development time it could have been much, much more.
Your Next Favorite – Zone of the Enders: The 2nd Runner
High speed mecha action in this 2003 PS2 game produced my Hideo Kojima.
Axiom Verge Review
Digging further into this year's metroidvania bucket, let's take a look at Tom Happ's Geiger-vania out on the PS4 and now Steam.
Environmental Station Alpha Review
2015 is shaping up to be the year of the metroidvanias. Let's check out a really neat one with Environmental Station Alpha brought to you by hempuli.
Ratchet and Clank 2016 Trailer Comparison/Analysis
A look at the upcoming remake of Ratchet and Clank and what it's bringing over from the original game.
Kickstarter and Romanticizing Game Development
There's been a weird and predictable narrative lately when it comes to kickstarter. Is this service really as much of a godsend as we're being lead to believe?
Pacing and Structure in Video Games
Where and when certain developments in a game occur is pretty imperative to creating as smooth and enjoyable an experience as possible. In this video Jon Williams cites some games that...
Captain Toad & Game Design
Captain Toad is a very not-Mario game, yet it does so many neat things. Let's take a look at exactly what developers did to take a simple minigame into a full...
Captain’s Backlog: Heavy Rain
Jack's about five years late to the David Cage partyboat. Grab a coke and hear his thoughts on this game's hilarity.
Life Is Strange: Episode 2 ‘Out Of Time’ Review
A video review of 'Out of Time' the second episode of Life is Strange, the episodic adventure game from Dontnod Entertainment.