Jon Williams takes a look at the concept of "depth", and how designers succeed or failing in constructing "deep" gameplay.
By Design: Half-Life 2
Mark takes a look at the game design of Half-Life 2. Who left all this story laying around?
MGS5 and the Issues With its Narrative Structure
MGS5: The Phantom Pain is the most nothing I've seen in a 120+ hour game. Time to explore some thoughts on why the game's story is such a rough mess.
Indie Spotlight- D4: Dark Dreams Don’t Die
Let's take a quick look at SWERY65's latest game and why I find it more interesting than most adventure games out there.
[Humor] Dino Crisis – Retro Review
Luke Clempson takes a comedic look back on Dino Crisis.
Odallus The Dark Call Review
Let's take a trip back into the 90s with this homage to the classic action platformer by Joymasher.
Dragon’s Dogma and Enemy Design
Dragon's Dogma was a fun little gem that didn't get the appreciation it deserved, but with more development time it could have been much, much more.
Your Next Favorite – Zone of the Enders: The 2nd Runner
High speed mecha action in this 2003 PS2 game produced my Hideo Kojima.
Axiom Verge Review
Digging further into this year's metroidvania bucket, let's take a look at Tom Happ's Geiger-vania out on the PS4 and now Steam.
Environmental Station Alpha Review
2015 is shaping up to be the year of the metroidvanias. Let's check out a really neat one with Environmental Station Alpha brought to you by hempuli.