Vergil (Devil May Cry 3) – Devious Intent
Maybe somewhere out there, even a devil may cry when he loses a loved one.
Odallus The Dark Call Review
Let's take a trip back into the 90s with this homage to the classic action platformer by Joymasher.
Dragon’s Dogma and Enemy Design
Dragon's Dogma was a fun little gem that didn't get the appreciation it deserved, but with more development time it could have been much, much more.
Your Next Favorite – Zone of the Enders: The 2nd Runner
High speed mecha action in this 2003 PS2 game produced my Hideo Kojima.
Axiom Verge Review
Digging further into this year's metroidvania bucket, let's take a look at Tom Happ's Geiger-vania out on the PS4 and now Steam.
Ratchet and Clank 2016 Trailer Comparison/Analysis
A look at the upcoming remake of Ratchet and Clank and what it's bringing over from the original game.
Animation in Action Games
On the topic of animation, and why it is important to think carefully about the way it functions in tandem with combat in action games.
Kickstarter and Romanticizing Game Development
There's been a weird and predictable narrative lately when it comes to kickstarter. Is this service really as much of a godsend as we're being lead to believe?
Pacing and Structure in Video Games
Where and when certain developments in a game occur is pretty imperative to creating as smooth and enjoyable an experience as possible. In this video Jon Williams cites some games that...
Captain Toad & Game Design
Captain Toad is a very not-Mario game, yet it does so many neat things. Let's take a look at exactly what developers did to take a simple minigame into a full...