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Gather Your Podcast 11

Gather Your Podcast

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This week: Dishonored playtesters, DSPgaming can’t crouch jump, new PS3 model, Kevin Butler erased from commercial with Wii, cancelled L4D2 Cabin In The Woods level, FTL, and more!

 11 thoughts on “Gather Your Podcast 11
  1. xXX420broscopeXXx on said:

    Am I the only person that likes it when a game allows you to get lost every now and then? Sure not all the time but sometimes Games should try to confuse sometimes. If I am trying to save the world or some shit I don’t want it to be an easy cakewalk from point A to B.

    • AmericanAviator on said:

      Do you mean the feeling lost because you’re kind of overwhelmed with what the game lays out in front of you?

    • I agree but I think the point they were making was that some types of games are hurt a lot more by people getting lost/being unsure what to do. There are still gonna be people who find it enjoyable to backtrack and scour a level for a key item to advance but they’re in the minority really.

      Also you guys should talk about more weeaboo stuff

  2. AmericanAviator on said:

    DSP went on to say that his little youtube channel is “hard work” as well. The guy is a loser.

  3. “What do you think Tim’s dreaming about?”
    About squatting baby weights.

  4. Yalyn V. on said:

    Can’t wait for the next podcast for Borderlands 2 discussion. Cause I know Catsman HATES Borderlands and I want to know a little more why he hate that game.

    • Rob Welch on said:

      I was super psyched about Borderlands, I’ll be honest. I think I even preordered it. Back in the day I was a huge Diablo fan, I look back very fondly on the days of binging on Diablo with my friends, grinding to beat Duriel, trying to find the best loot, looking for the coveted set items. Etc. I was also a fan of Gearbox’s games in the past so I was pretty sure I was in for something good.

      But the end game? It had an interface that used the pageup\pagedown and backspace buttons to navigate menus. The characters weren’t particularly funny, in fact they were pretty annoying. I remember distinctly not wanting to save the claptraps just because I didn’t like their dialogue at all. I remember being given quests that required me to go into caves and kill x number of enemies, or find 20 of the same item, which I don’t remember doing in Diablo. I remember choosing the fella who could make turrets only to find that the turret was totally and utterly useless in comparison to some of the other class abilities. I remember wandering through endless grey-brown rocky environments just begging for a change of scenery or a point of interest or just anything that could make navigating the world more interesting.

      I couldn’t even get the multiplayer to work properly. It used Gamespy, which I hadn’t had a problem with for Halo CE, but even with the necessary ports open me and my friends couldn’t connect to one another. I think this was a pretty big contributing factor to why I just couldn’t enjoy it – games like this really aren’t that fun unless you can play with friends. In the end I hear they fixed that, but I was too jaded and disenfranchised by that point, and I had heard Claptrap’s dialogue far too may times to want to hear it anymore. I gave up.

      More than anything else, Borderlands (to me) smacks of wasted potential. All the things it promises – the unique art style, the seamless blending of genres I love, funny characters and quality writing – they all fall apart in execution. Even the shooting doesn’t really feel satisfying.

      I really do hope Borderlands 2 is a self-actualizing video game, but from what I’ve seen it’s full of pop culture references that won’t be funny in 6 months, which could potentially make it the Family Guy of video games. Not a good place to be in, let me tell you.

      • Yalyn V. on said:

        -From what I read, Borderlands was created out of leftover ideas. Gearbox just had nothing on the table other than putting all the little pieces together. They had no idea it would be a success.
        -I pathetically own 4 copies of Borderlands, I loved their creation but it took me awhile to notice some flaws.
        -I agree that the backpack limit was a real annoyance. Lucky some guy hacked my backpack and I was able to hold 200+ items. Which is cheating but I had no idea. For the fact that some folks can modify your character data in a snap is really bad. Reminds me of Phantasy Star games. Log in, and your character is deleted (or back to level 1).
        -The Soldier was my first character as well. The class ability, turret, is useless due to long cooldown. I think I only used it 20 times out of the 100 hours.
        -Port Forwarding:Oh gawd. My brother and I wanted to play the online mode, only then that we couldn’t. So we had to use the dumb GameRanger to fix it (no mic. feature unless you pay.) At least the patch came along.

        I have to yet to find the quests repetitive (yet.) I have nothing much to say about the story/plot, writing, and characters. But my biggest issue was their 4th DLC. While the 2nd DLC is known for recycling enemies, which offers nothing new to fight, the 4th DLC was kinda worse. The 4th DLC contains reskins. Yep. Over 98% of the enemies are reskined and the only new opponent you fight is the final boss of the DLC. But wait! There is a twist! You fight him in a recycled area in the very first game! It seems that Gearbox was a little proud of their lazy techniques that they thought no one would think about it. But it’s just like as if you are shooting at cardboard (literally, you can shoot cutout cardboard in that DLC.)

        Because of this. I stop thinking about collecting Borderlands merch. and collectables and also thought about NOT pre-ordering Borderlands 2. Instead, I’ll just wait for the GOTY edition where all the patches and other things are dealt with. It’s not like I need to play that game in Day 1 or something like that.

  5. NightScope2142 on said:

    If you ever look at most of DSPs videos most of his videos get under 10k views each. He may have 120k subscribers but he obviously doesn’t have a dedicated fanbase from all those subscribers. The only thing i can compare it to is two best friends because their videos seem to get the same numbers of views as their subscribers.

  6. Dishonored not telling you where to go or what to do: bad

    Dark Souls not telling you where to go or what to do: GOTY

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