Your Next Favorite: The Yakuza Series
Let's welcome 2015 with a foot to the face in this massive Your Next Favorite on the Yakuza series!
A Year in Videogames – 2014
2014 was pretty rad in some ways. Jack takes a look at all the stuff he picked up during the year.
With AGDQ 2015 running this week, have a look into why speedruns are fun to watch and fun to do.
Mechanic Engineering: Blade Mode’s Cutting-edge Design
Blade mode is brilliantly implemented in Metal Gear Solid Rising: Revengeance, creating a central combat mechanic that is both fun and open-ended in its applications.
Player Agency and Freedom of Choice
Do games truly exhibit any amount of freedom?
Gentlemen Discussing Vidya 43 – Barely Tolerable
The gentlemen discuss game fights, Catsman’s head, blood sports, Mao’s birthday, ethnic video games, GPUs, Another World, and hogardens.
Dragon Age: Inquisition Review
Bioware gets to work on digging themselves out of a very deep hole.
Anti Form: Positive Punishment in Kingdom Hearts 2
With Kingdom Hearts 3 on the horizon let’s talk about about an interesting mechanic introduced in Kingdom Hearts 2 that provided a positive punishment for abusing powers.
Mechanic Engineering – Sine Mora’s Time Mechanics
Sine Mora does a cool thing rarely seen in the SHMUP genre: It pits time itself against the player. Check out how this changes things for the SHMUP genre in interesting...
Mechanic Engineering: Parrying’s Influence
Street Fighter III's implementation of parrying changed the beloved Street Fighter II formula, and has impacted the genre ever since.