Getting to Grips with Intuitive Design – Against Intuition
Is adhering to the concept of intuitive design really as important as we think? Part Two of a series about how intuitive design is integrated into games.
Gentlemen Discussing Vidya vs Gather Your Podcast
The fight of the year! GLA vs GYP in an all-out war! It's finally here! Plus, 2014 thoughts, news, dolphins and rolling.
The Contradiction of Rewards
It's common to seek rewards for accomplishing tough things, but are game developers enabling us to cheat ourselves in this process?
Five Games, Five Jumps
A look at how games can model something as unassuming as a character's jump in completely different ways to reach different ends.
Comparison: The Walking Dead Seasons 1 & 2
A comparison between the first and second seasons of Telltale's The Walking Dead conducted in an effort to explain why the second season didn't live up to its predecessor.
Gat Out Of Hell Review
Gat Out of Hell is a standalone expansion to Saint's Row IV. While there are some interesting ideas here, there is a severe lack of content.
Taking Apart Stealth
An exhaustive look at all the elements that have gone into stealth games to make them engaging and some elements that have not yet been considered.
The Immortal Wario: Wario Land II’s No Death System
Wario Land II creates a unique experience that forgoes lives and healths while adding importance to coin collection.
Should every game have a score counter? – Podcast
GYP authors discuss the merits of score counters in games, should they be there at all?
Duke Nukem 3D: Megaton Edition for PS3 and PS Vita Review
Duke Nukem 3D: Megaton Edition is still a blast to play today. While it could benefit from some more bug testing, it still has plenty to teach modern games.