Kickstarter and Romanticizing Game Development
There's been a weird and predictable narrative lately when it comes to kickstarter. Is this service really as much of a godsend as we're being lead to believe?
Gentlemen Discussing Vidya 47 – Man Car
The gentlemen discuss Konami’s future, Obama’s eroji, Catsman’s shirt, Swery’s games, Valve’s greed, and Animitch’s lies. Plus: can a car consent?
Gather Your Podcast Episode 65
In this week's Gather Your Podcast Amer, Mike, Matt and Chris talk about rap artists, what it's like to be a cephalopod and Time crisis 5.
Splatoon and the State of Shooters
Jon Williams's first impressions of Splatoon are very positive, so much so that the failings of the shooter genre over the last generation or so have become all the more apparent.
Gentlemen Discussing Vidya 46 – For Ants
The gentlemen discuss Hotline Miami 2, steam machines, Source 2, irritating game characters and ant anecdoes. Plus: why the asshole who sold shenmue to Microsoft didn’t need his passport.
Gather Your Podcast Episode 64
In this week's Gather Your Podcast Amer, Mike, Chris and Rob talk about free market capitalism, Kickstarter, children's games, and Kojima's latest ruse.
On Bloodborne and Difficulty
Broken Age Act Two is a Complete Disaster
Broken Age act two squanders any potential that the idea had in record time, meanders around aimlessly for several hours, and then ends abruptly in a contrived way.
Pacing and Structure in Video Games
Where and when certain developments in a game occur is pretty imperative to creating as smooth and enjoyable an experience as possible. In this video Jon Williams cites some games that...
Captain Toad & Game Design
Captain Toad is a very not-Mario game, yet it does so many neat things. Let's take a look at exactly what developers did to take a simple minigame into a full...