Anti Form: Positive Punishment in Kingdom Hearts 2
With Kingdom Hearts 3 on the horizon let’s talk about about an interesting mechanic introduced in Kingdom Hearts 2 that provided a positive punishment for abusing powers.
Mechanic Engineering- Sine Mora’s Time Mechanics
Sine Mora does a cool thing rarely seen in the SHMUP genre: It pits time itself against the player. Check out how this changes things for the SHMUP genre in interesting ways.
Mechanic Engineering: Parrying’s Influence
Street Fighter III's implementation of parrying changed the beloved Street Fighter II formula, and has impacted the genre ever since.
Valkyria Chronicles PC Port Rundown
Jack takes a look at how well the former PS3 exclusive wartime chronicle runs on the PC engine.
Gather Your Podcast Episode 61 and 62
Episode 61: Kyle, Mike, Amer, and Chris. Episode 62 (starts at one hour, 19 minutes, 30 seconds): Kyle, Mike, Amer, and Jack.
Gentlemen Discussing Vidya 42 – Butt Staples
The gentlemen talk Nintendo, Demon's Crest, books, butt staples and Pokemon ashes. Plus: Do games age?
Getting to Grips with Intuitive Design
What really constitutes Intuitive Design? How do we use it? One of our new contributors tries to tackle these questions.
Your Next Favorite: Folklore
A hidden PS3 gem from 2007
This War of Mine review
This War of Mine is an indie art game that actually manages to be enjoyable to play.
Mechanic Engineering: Creating Horror in Clock Tower
Clock Tower's unique sense of terror is a result of tying classic point-and-click adventure gameplay to the feel of a slasher movie.