Thoughts on Donkey Kong Country: Tropical Freeze
Jon Williams offers his opinions on the latest in the Donkey Kong Country series and talks about the value in good level design.
An Interview with Austin Jorgensen (LISA)
I had the lucky opportunity to interview Austin Jorgensen, also known as Dingaling.
Post-Mortem Reviews: Hotline Miami
Good Games never die. Game Design never gets old. Chris Wagar examines modern classic: Hotline Miami.
What Ruined First Person Shooters? Iron Sights
A look at how Iron Sights and Bullet Spread harmed the basic functionality and mechanical structure of First Person Shooters
Jack reviews a soul-crushing experience with LISA.
Your Next Favorite: The Yakuza Series
Let's welcome 2015 with a foot to the face in this massive Your Next Favorite on the Yakuza series!
A Year in Videogames – 2014
2014 was pretty rad in some ways. Jack takes a look at all the stuff he picked up during the year.
With AGDQ 2015 running this week, have a look into why speedruns are fun to watch and fun to do.
Mechanic Engineering: Blade Mode’s Cutting-edge Design
Blade mode is brilliantly implemented in Metal Gear Solid Rising: Revengeance, creating a central combat mechanic that is both fun and open-ended in its applications.
Player Agency and Freedom of Choice
Do games truly exhibit any amount of freedom?