Player Agency and Freedom of Choice
Do games truly exhibit any amount of freedom?
Gentlemen Discussing Vidya 43 – Barely Tolerable
The gentlemen discuss game fights, Catsman’s head, blood sports, Mao’s birthday, ethnic video games, GPUs, Another World, and hogardens.
Dragon Age: Inquisition Review
Bioware gets to work on digging themselves out of a very deep hole.
Anti Form: Positive Punishment in Kingdom Hearts 2
With Kingdom Hearts 3 on the horizon let’s talk about about an interesting mechanic introduced in Kingdom Hearts 2 that provided a positive punishment for abusing powers.
Mechanic Engineering- Sine Mora’s Time Mechanics
Sine Mora does a cool thing rarely seen in the SHMUP genre: It pits time itself against the player. Check out how this changes things for the SHMUP genre in interesting ways.
Mechanic Engineering: Parrying’s Influence
Street Fighter III's implementation of parrying changed the beloved Street Fighter II formula, and has impacted the genre ever since.
Valkyria Chronicles PC Port Rundown
Jack takes a look at how well the former PS3 exclusive wartime chronicle runs on the PC engine.
Gather Your Podcast Episode 61 and 62
Episode 61: Kyle, Mike, Amer, and Chris. Episode 62 (starts at one hour, 19 minutes, 30 seconds): Kyle, Mike, Amer, and Jack.
Gentlemen Discussing Vidya 42 – Butt Staples
The gentlemen talk Nintendo, Demon's Crest, books, butt staples and Pokemon ashes. Plus: Do games age?
Getting to Grips with Intuitive Design
What really constitutes Intuitive Design? How do we use it? One of our new contributors tries to tackle these questions.