Gather Your Podcast: Episode 74
In this week's Gather Your Podcast, we realize that we're a month late.
Jon Williams takes a look at the concept of "depth", and how designers succeed or failing in constructing "deep" gameplay.
Gentlemen Discussing Vidya 53 – Eighteen Inch Rims
on this episode catsman tells dumb anecdote baron talks about cars dom dislikes things the music plays twice
Call of Duty: Black Ops 3 review
GYP's review of Black Ops 3. To put it succinctly: the multiplayer is pretty fun. The campaign is... the most amazing trainwreck I have ever witnessed. It's pretty amazing, and I take the time to really...
Gather Your Podcast: Episode 73
In this week's Gather Your Podcast, we realize that we've actually been doing these on a regular basis.
Gentlemen Discussing Vidya 52 – Sonofabitch Stew
It's nothing but golf sticks and golf balls and golf lawns for miles and miles and miles. Somewhere amongst the sprinklers and golf scooters, a teenage boy is crying. He is...
Indivisible Prototype Critique
Chris takes a look at the prototype of Indivisible, describing how its subtle and kind of bland combat falls a bit short of what Lab Zero may be aiming for.
By Design: Half-Life 2
Mark takes a look at the game design of Half-Life 2. Who left all this story laying around?
Gather Your Podcast: Episode 72
In this very spooky episode of Gather Your Podcast we talk about horror games and horrible games.
MGS5 and the Issues With its Narrative Structure
MGS5: The Phantom Pain is the most nothing I've seen in a 120+ hour game. Time to explore some thoughts on why the game's story is such a rough mess.