An Interview with Austin Jorgensen (LISA)
I had the lucky opportunity to interview Austin Jorgensen, also known as Dingaling.
Post-Mortem Reviews: Hotline Miami
Good Games never die. Game Design never gets old. Chris Wagar examines modern classic: Hotline Miami.
What Ruined First Person Shooters? Iron Sights
A look at how Iron Sights and Bullet Spread harmed the basic functionality and mechanical structure of First Person Shooters
Jack reviews a soul-crushing experience with LISA.
Your Next Favorite: The Yakuza Series
Let's welcome 2015 with a foot to the face in this massive Your Next Favorite on the Yakuza series!
A Year in Videogames – 2014
2014 was pretty rad in some ways. Jack takes a look at all the stuff he picked up during the year.
With AGDQ 2015 running this week, have a look into why speedruns are fun to watch and fun to do.
Mechanic Engineering: Blade Mode’s Cutting-edge Design
Blade mode is brilliantly implemented in Metal Gear Solid Rising: Revengeance, creating a central combat mechanic that is both fun and open-ended in its applications.
Player Agency and Freedom of Choice
Do games truly exhibit any amount of freedom?
Gentlemen Discussing Vidya 43 – Barely Tolerable
The gentlemen discuss game fights, Catsman’s head, blood sports, Mao’s birthday, ethnic video games, GPUs, Another World, and hogardens.