Vergil (Devil May Cry 3) – Devious Intent
Maybe somewhere out there, even a devil may cry when he loses a loved one.
Steam’s New Refund Policy
Steam has implemented a new return policy, allowing full refunds of games purchased on the site... with a few restrictions.
On Bloodborne and Difficulty
Captain Toad & Game Design
Captain Toad is a very not-Mario game, yet it does so many neat things. Let's take a look at exactly what developers did to take a simple minigame into a full blown game release.
How Not to Make A Sequel: Lessons From Wario Land 3
Making a sequel can be hard, so let's learn a few ways to not make a sequel from a particularly bad sequel, Wario Land 3
Getting to Grips with Intuitive Design – Against Intuition
Is adhering to the concept of intuitive design really as important as we think? Part Two of a series about how intuitive design is integrated into games.
The Contradiction of Rewards
It's common to seek rewards for accomplishing tough things, but are game developers enabling us to cheat ourselves in this process?
Five Games, Five Jumps
A look at how games can model something as unassuming as a character's jump in completely different ways to reach different ends.
Taking Apart Stealth
An exhaustive look at all the elements that have gone into stealth games to make them engaging and some elements that have not yet been considered.
The Immortal Wario: Wario Land II’s No Death System
Wario Land II creates a unique experience that forgoes lives and healths while adding importance to coin collection.