Five Games, Five Jumps
To allow players greater control over their character, many games incorporate the idea that by pressing the button longer, the character will jump higher. Despite the concept being rather simple, different game designers have implemented this...
Taking Apart Stealth
An exhaustive look at all the elements that have gone into stealth games to make them engaging and some elements that have not yet been considered.
Post-Mortem Reviews: Hotline Miami
Good Games never die. Game Design never gets old. Chris Wagar examines modern classic: Hotline Miami.
What Ruined First Person Shooters? Iron Sights
A look at how Iron Sights and Bullet Spread harmed the basic functionality and mechanical structure of First Person Shooters
With AGDQ 2015 running this week, have a look into why speedruns are fun to watch and fun to do.
Why I Will Not Be Buying Smash 4
Chris Wagar explains why the various changes made to Smash 4 make him uninterested in bothering with it.
More Than Mashing: Rapha vs Cooller
Quake 3 and Live have been the long term holdouts of the Arena Shooter genre. Rapha and Cooller are some of the fiercest competitors to ever play, and they help make it clear how far you...
Tripping on Air: Why Game Journalists Can’t Describe Games
Journalists have a tendency to reach outside their means when talking about games and Johnathan Holmes' recent article on tripping in Smash Bros is only the most recent example.
More Than Mashing: F-Zero GX
F-Zero GX is a speedy and technical racing game, this MTM breaks down just how fast and furious it can be.
Cloudbuilt is an exciting and explosive dash through dreamlike skies. Learn to control your boosting and you can own the air.