It’s nice to see the underdog win every now and then. Small but talented RPG developer Obsidian has fallen victim to all sorts of misfortune over the years, from having their games rushed out the door well before completion to being cheated out of a well-deserved bonus due to being 1 point off of the publisher’s desired Metacritic score. It seems like more often than not Obsidian finds themselves screwed over in some way when dealing with the top of the industry food chain, which is why their massively successful Kickstarter drive just makes me feel all fuzzy inside.
Project Eternity launched back in mid September. Obsidian was looking for $1.1 million to fund their dream project, an RPG inspired by the isometric classics of old, set in a completely original fantasy universe, their second ever attempt at an original IP (the first being the critically panned but cult favorite Alpha Protocol). In a matter of hours, they managed to hit their goal, leaving the remainder of the month to fill with stretch goals that sure enough got hit every time, expanding the game considerably:
- 11 classes
- 6 races
- 8 companions
- A huge mega dungeon of at least 10 levels
- Player house
- A stronghold
- Two big cities
By the end of the fundraising, Project Eternity stood at 73,986 backers giving $3,986,929. In addition to Paypal backers, which were last said to sit at over $100,000, this would put Obsidian’s project at somewhere over $4 million, completely shattering Double Fine’s earlier Kickstarter record of $3.3 million.
Congratulations to everyone at Obsidian. Now to wait the agonizing eighteen months for the game to be made.