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Obsidian Releases First Screenshot for Project Eternity

Obsidian’s Kickstarter for their upcoming CRPG Project Eternity has been a runaway success. Though they started off asking for $1,100,000 dollars, they hit that goal within twenty four hours and have since been hitting stretch goal after stretch goal, expanding the game to a budget of over  $2,600,000 and growing by the minute.

Today’s update, number 20, brings a first look at an environment from the game. It’s absolutely gorgeous. Keep in mind that this is not concept art, but rather an actual early version of an area from the game. Take that Dragon Age…

Two new, extremely ambitious stretch goals were announced for the final five day of the campaign. If funding reaches $3 million a large-scale player stronghold will be added, and if by some miracle it goes as high as $3.5 million, they’ll add a second big city to the game, something of similar scale to Baldur’s Gate and Athkatla from the Baldur’s Gate games.

A whole slew of proper nouns from the Project Eternity universe got explained in the update as well. Anni Iroccio? Eir Glanfath? biamhac? One thing’s for sure, this is a game with a lot of ”soul”. It sounds like an interesting world is being built up in the Obsidian offices, one that their talented team of writers will hopefully be able craft compelling stories in for years to come.

Can Obsidian manage to raise another $850,000 in the next five days? We can only hope. Those are some pretty tempting stretch goals.

Attempts at a decent segue fail me. Check out the interview our own Delio Pera had recently with Obsidian’s Josh Sawyer. It’s good stuff.

 7 thoughts on “Obsidian Releases First Screenshot for Project Eternity
  1. No comments?

    Did anyone in the GYP team gamble with this or any other Kickstarter?

    Also, it seems that Unity’s slowly rising in popularity with game devs. Perhaps it’s because it doesn’t cost as much to use as other engines which require you to pay huge royalties? (Aside from its ease of use which Josh Sawyer lightly touched on in an interview article here.)

    • John Macaroni on said:

      Apparently Unity has issues with optimization though. Hopefully the 2d aspect of the game allows it to avoid this problem.

    • I’ve backed this, Wasteland 2 Shadowrun Returns, Double Fine Adventure, Ouya (for the set top box/hackability potential) and a few smaller projects. This is by far the one I’m most excited about.

      • That’s… That’s a lot of gambling, and you seem to be pretty confident.

        • I guess I don’t really think about it as gambling. There’s yet to be any major horror stories of failed game projects. FTL just came out thanks to Kickstarter and it did great. A lot of these games would never even get made if not for crowdsourcing, and as an aspiring game designer I like to follow the development process through the updates.

          • >as an aspiring game designer I like to follow the development process through the updates.

            Oh yes, it’s quite nice to be aware of the development process of a game, doubly so if you want to develop games yourself.

  2. Ian Robertson on said:

    I’ve backed Eternity and Shadowrun: Returns. I’ve stopped myself from backing others before I see how these two play out. See my article for further feelings

    http://www.gatheryourparty.com/articles/2012/05/17/dont-break-my-heart-tim/

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