As a rule I generally avoid anything to do with the Assassin’s Creed series, which I abandoned long ago. A recently released video has shown me some interesting aspects about the soon to be released Assassin’s Creed III, however.
If you watch the video there are some interesting things to notice. The movement through the wilderness of Colonial America actually doesn’t look too bad. I never really found Assassin’s Creed’s movement system to be particularly satisfying, but I do like how they have created a much more adaptive and fluid system. The game hasn’t been released, so I have no idea if this means that the movement shown in the game is the only movement and is used repeatedly throughout the game, like with Assassin’s Creed I and II (the only ones of the series I played). It seems like the team at Ubisoft has added variety and adaptation to the surrounding environment so that I don’t find myself swinging off of the same hanging potted plant over and over again anymore.
Something else that intrigued me was the level of detail the team seems to have put into the development of the animals that live in the wilderness. Itt is nice to see some one put some effort into creating a very real and believable ecosystem that involves forests and rivers and trees that aren’t all the exact same. QTE animal fighting aside, I think the hunting system is really interesting and will serve as the majority of the replay value for the game. I really enjoyed finding the flags and Templars in the first game, and the feathers and other items in the second, and this hunting system is a very fluid transfer and is much more believable than “my dead son’s feathers mysteriously disappeared can you find them for me so I can speak again?”
The last thing I took from the video was when the team talked about stealth and how they were trying to implement more of it into the game. I was astounded, especially after Ubisoft’s latest actions with Splinter Cell: Blacklist. I’m very happy to hear something like this from them, and seeing the mechanics implemented made them seem useful and, hopefully, fun to use. The use of brush and tall grass to hide from your opponents appears to be a great way to add some real stealth to the assassination missions that have so often been very run and gun since the beginning of the series. It seems to be an adaptation of the mechanic you used to hide in groups of people and crowds in Assassin’s Creed II, but there wasn’t enough to really tell.
All in all, I’m a little more open to the series after seeing this video. I haven’t warmed to it completely, and I’m still not going to buy it because of the atrocious fighting system, the laughably bad story that they should just abandon all together, and a host of other things. That video was enough to get me to listen to them, however.