There are few things that can piss gamers off easier than on-disc DLC. The knowledge that they’ve purchased a product that was intentionally left incomplete in order to be nickeled and dimed just doesn’t sit well with most reasonable people, especially when, as is often the case these days, that $60 game was abysmally lacking in content to begin with. One controversy after the other has been set off by the more tech-savvy digging into the game files and revealing a large batch of finished or near finished content just waiting for a line or two of code to be changed by the developer for the low low price of $15 more dollars. Japanese publisher/developer Capcom has often been at the head of these controversies, receiving such a backlash from these practices that they promised back in May that they were done with on-disc DLC altogether.
Or not. From the looks of some detective work done by the guys over at Xbox Achievement, Resident Evil 6 is chock full of disc-locked content. Things such as an extra difficulty mode, alternate costumes, taunts and melee attacks are all sitting there in what seems to be a completed state. There is of course the possibility that these things were simply pulled from the game due to balance issues, bugs and such, but the far more likely explanation is that these things are intended for sale as DLC in the near future.
Do I need to point out that content such as extra difficulty modes and costumes are typically the sort of thing you’d expect to unlock through, you know, playing the game, rather than forking out extra money? If you honestly find this sort of practice defensible, you are everything that is wrong with video games these days.