Genre: Shooter, FPS, Dungeon Crawler, Role-playing
Release Date: September 18th
Developer: Gearbox Software
Publisher: 2K Games
Retail: $59.99 (All platforms, PC included)
Platform: PC, PS3, Xbox 360
When I’m not gritting my teeth at–hands down–some of the worst writing I’ve seen in a game in recent memory I find myself having a pretty decent time with Borderlands 2. If you didn’t know by the “2″ this is the sequel to the 2009 Borderlands. I can sum of the entirety of this article with four words: More of the same.
The only things that have stood out as new to me are so trivial this hardly seems to qualify as a full fledged sequel and just one more Borderlands DLC package, albeit a big one.
So what is new? After ~30 hours in-game I’m still looking for a place that isn’t a glacier or a dust bowl. I thought that the art team had “found more colors than brown” as I recall being said at E3 or something. I guess they lost brown and found blue? And then found brown… again?
Given that it took me around 30 hours to beat it on the normal difficulty and I did (maybe?) half of the side missions I think the $60 is a fair asking price for a game I’ll likely get 60+ hours from.
The game is fun. It’s a lot of blue and brown, the environments aren’t anything to gawk at, but given how the game ends maybe they’re trying to save more varied landscapes for future installments. Let’s hope they find some writers that aren’t 12 to work on Borderlands 3.
(I was going to call this a review, but I can’t really do that when I spent all of ten minutes writing this.)