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New Half-Life 3 Rumors Emerge

A new batch of rumors regarding Half-Life 3 have started flying around ever since being dropped by French site journaldugamer. The word is that the game is currently in development, though it has been dropped and revived several times over the years, and is targeted for a release date of 2014 at the earliest.

DISCLAIMER: These are rumors, nothing more. Remember that Valve will not so much as confirm that the game exists at this point. That said, let’s take a look at this stuff and have some fun.

The game’s long development time is supposedly the result of drastic reimaginings that took place each time the game was picked back up. While originally Half-Life 3 was supposedly a “pure shooter” much like Half-Life 2, focus is said to have shifted heavily towards puzzle-solving and free roam exploration-based gameplay, complete with a larger number of NPCs and the addition of sidequests.

The supposed source of these rumors, said to be a “person close to Valve” (sounds legit), goes on to claim that the game will be released sometime after 2013, and may be targeted to release alongside the super-mysterious “Steambox” project.

Actual fake screenshot from Half-Life 3

While these rumors should be taken with a mountain of salt, the suggestion that Half-Life 3 would move towards a more open-world, Rage-like style of gameplay isn’t all that far-fetched. While the original Half-Life confined Gordon to cramped corridors, tunnels and vents of a single facility, Half-Life 2′s action took players all around City 17 and the surrounding areas. The logical progression would almost certainly be a further expansion of the game world’s scope. Quests could be an interesting way to develop side characters and expand on the series’ rather scarce story elements, though until now it has always been Half-Life’s preference to leave many things regarding its plot to the imagination.

If open world does happen, how would transportation be handled? Will we stick to driving around? If so, some major overhauls would be needed to how that works, because Half-Life 2′s long, tedious driving sequences were by far the low point of that game. Perhaps the nod to Aperture Science via their research vessel, the Borealis, can be seen as a hint? Maybe Gordon will make use of their teleportation technology to fight the Combine on a global front?

And what about Valve’s statements in the past about wanting to integrate multiplayer into all of their future games? An open world would likely make for a better experience on that end than, say, allowing a second player to control Alyx during the typical linear campaign. Perhaps some quests would require teamwork to complete, or scale to the number of players participating in them? They probably won’t go all Borderlands on us with the multiplayer mode, but it’s fun to speculate how something like that might work.

Whatever Half-Life 3 actually turns out to be like, at this point I wish Valve would just say something concrete about it. Black Mesa can only hold me over for so long. After almost five years of near complete silence on the series, anything at all would be nice. One thing is for certain: the long silence has led to a plethora of rumors and speculation to draw some good ideas from.

 14 thoughts on “New Half-Life 3 Rumors Emerge
  1. Somewanwan on said:

    “Actual fake screenshot” Oh, you. But seriously, I was half-expecting that all this delay was because Valve realized that the Source engine as it is isn’t as good or groundbreaking as it was before and they decided to… Well, not make a new one from scratch, but enhance it a lot more. They were taking hardware surveys a long time ago, so I thought that it had something to do with it, after seeing Portal 2 and CS:GO, though, I guess we will only be seeing nicer textures and nothing more. Not so say that it is a bad thing, but… eh. Also, open world sounds nice, maybe helping recruit more resistance members to help you around the planet using portals or something.

    • Nah, recruiting sounds like a really boring mechanic. I’d rather not have all that resistance BS emphasized, and the way Gordon is worshipped by everyone else pisses me off.
      If there’s one thing I’d want from it, it would be at least one interesting character who wasn’t involved in that damn Black Mesa incident.

  2. Knowing how long it takes valve to design and test their tight linear experiences, they would be downright insane to try an open-ended action game, especially since it would require an entirely new engine and a completely new approach to game design. If this story is true, then it sounds like they are Duke Nukem Forever-ing this thing.

  3. I can imagine all the loading boxes now

  4. I’ve done some thinking, and remember the last time Gabe Newell grew a beard? He refused to shave it until Half-Life 2 was released.

  5. I gotta disagree about coastal driving in half-life 2,cruising the cost and seeing an abandoned house that you don’t have to explore with its own puzzles dangers and rewards was the kind of stuff that mad half-life 2 so great imo. However some of the hoverboat sections definitely could have had better pacing.

  6. Uh forgive the poor grammar,very tired.

  7. Anonymous on said:

    “Sometime after 2013?”

    As in, 2044?

  8. I’m sure it will be worth the weight.

  9. Free the Freeman. I’ve always found it ironic that Freeman is, well, Freeman, considering how “un-free” he is, what with the G-Man and the constrictions of FPS gameplay. Maybe this time he’ll really be a “free” man.

    Funny thing, I remember reading an interview where Gabe described HL1 as the story where the G-Man turns Gordon into his tool, and HL2 was the story where the G-Man uses Gordon, and the episodes afterwards were how G-Man lost control of you or something and how he responds to that. If HL3 were to follow this progression, I’d imagine it being about how Gordon escapes his clutches or something akin to Gordon being “freed” from the G-Man.

  10. Poor plot development. Trying to do too much at once, with an X-Files Cancer-Man derivative theme throughout.

    Incredible graphics and atmosphere effects – incredible potential if mated with a solid story and plot-line development. Not to say their story couldn’t be viable, but it’s lacking in details that help you fully understand what’s going on. If you’re going to include all of these developments into a consistent whole you need to have the vortigaunts, Vance, and Kleiner and Freeman sit around a coffee table and talk about exactly what happened and what the relationships were, and what needs to be done BIG PICTURE stuff. More details definitely needed, just lay it all out there boys.

    Corny attempt at movie-making in video games – esp. Alyx Vance – everytime she sees Freemen it’s this forced, awkward flirtiness – “I’m so into you Gordon” crap. It reeks of teenage boy fantasies and how they can’t get girls. Sure to have got a few young boys creaming themselves in their pre-pubescent days. Otherwise, watch some real movies and learn some real feminine sexual appeal guys. Alyx is just a juvi-slut, and actually kind of insulting to women’s sensibilities. I sense Alyx is just….too….easy. Surprised you got a female voice artist to read her lines – the pay must have been really good.

    ‘Portal’ tie in to the Half Life plot line? Doesn’t work. Period. Birthday cakes and fruity shit doesn’t gel with world apocalypse.

    Speaking of which, Ravenhome is pathetic. How can we throw a ‘Quake’ Nine-Inch-Nails Gothic Horror movie theme into this sci-fi game and make it seem like it belongs? You can’t. Period. Abandoned mill town en-route the coastal drive…fine – Father Grigori beating of a shotgun? No.

    Speaking of useless tools, don’t get me started on your ‘rebel friends’. WAAAA HAAA HHHELLLLLL, IT’S ABOUT TIME DR. FREEMAN!!! No, it’s not about time, I’m busy racking up a 2000 person body count while you die from two gunshot wounds, and you’re telling me that I’m running late? FUCK YOU. It’s rude, just like a lot of the lines from these morons are RUDE. They have no patience and courtesy, and these bumbling idiots are always getting in my fucking way (Oh! Sorry Dr. Freeman!) GET THE FUCK OUT OF MY PATH, I’M TAKING GUNFIRE BECAUSE YOU WON’T GET OUT OF MY WAY. One is bad enough, FOUR??? Shit, I hang back in an alley and let them do the fighting for me, you know, until they’re shot twice and die like rats in the street.

    Other than that, great game with awesome potential. Too bad a lot of it wasn’t realized because they didn’t screen it with discerning gamers first.

  11. PS – oh yeah, and it appears every man and woman left on earth has the same voice. Really guys, couldn’t you have got a few more voice actors to add some variety? Hey look, that white guy and that black guy and that oriental guy all have EXACTLY THE SAME VOICE. Nice. Ditto women.

    YOU BETTER GET GOING DR. FREEMAN! IT’S TIME TO GO DR. FREEMAN! GO NOW, DR. FREEMAN!

    Fuck off, if only I could send some lead into their torso’s – that would have been awesome…at least I gave them each a good shot gun blast to the head to make sure they were truly out of commission. I made it a habit…good stuff.

  12. PSS

    “THIS IS WHAT YOU GET , FOR THE PRICE OF FAILURE!” THUMP,THUMP, cha chick!

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