UPDATE: Miyazaki says that the statement about him considering an Easy Mode was actually a mistranslation. It seems making the Souls games easier was never actually something he had in mind. The proper translation of what he said is as follows:
“This fact is really sad to me and I am thinking about how to make everyone complete the game while maintaining the current difficulty and carefully send all gamers the messages behind it.’”
The original article is below in unedited form, but keep the mistranslation in mind.
Dark Souls Director Hidetaka Miyazaki is strongly considering adding an “Easy Mode” to the game in the future.
In an interview with Metro he discussed the game’s reputation of high difficulty and how he’d like to move forward with the series:
“I personally want my games to be described as satisfying rather than difficult. As a matter of fact, I am aiming at giving players sense of accomplishment in the use of difficulty.
Having said that, however, it is true that Dark Souls is rather difficult and a number of people may hesitate to play. This fact is really sad to me and I am thinking about whether I should prepare another difficulty that everyone can complete or carefully send all gamers the messages behind our difficult games.
However, I suppose gamers do not particularly prefer easy games. What they want is interesting and worthwhile games to play, so I think it is natural that hindrance or stress that does not attribute to such interesting and worthwhile elements will be removed in the end.
If the number of easy games is increasing nowadays, I guess it is because difficulty is not related to interesting and worthwhile game elements in many games among players.”
Some of you are probably panicking right about now. That might be a little premature. What Miyazaki said here is pretty clear: he’s thinking about adding the option of playing the game on an easier difficulty mode, not doing away with difficulty altogether.
Still, would a game like Dark Souls have the same appeal if you took away those elements of caution and extreme challenge? If enemies posed little danger and boss fights were easy enough to win on the first shot, would the customization, atmosphere and subtle storytelling be enough to keep players interested?
What do you think?